Monday, October 11, 2021

Week 03

Exploring tessellation / re-meshing techniques from last week. The way these where done is by subdividing the default cube in top mod and applying the different re-meshing techniques in different order. They're then imported into Cinema 4D where they're extruded and and scaled to make a surface that could be folded with paper.

I think as experiments some of these look nice, however I think that in terms of making a foldable / morphable surface a regular triangulated surface is the most effective as it can be folded from many angles. Going forward, depending on when we can use the laser cutter, I should try to cut and fold some of these to see how they work in practice. Could also be interesting to explore the negative space of these (extrude along the lines instead of the middle of the polygon).


This is a shape path made in photoshop, then animated along a curve. Needs a proper stand however.

Regular triangulated mesh, distorted.

Double stellated mesh

Honeycomb, then cubic pentagonalization

Dual loop style remeshing

Dual loop style remeshing, twisted.

Dual pentagonalization

Monday, October 4, 2021

Week 02

 

I was thinking of either doing a kinetic object or projection mapping on models.

With a kinetic object I was thinking of foldable structures, surfaces that can expand and retract. Similar to maybe origami structures / knitting techniques. E.g. use it to make a shape that can be "morphed" by motors pulling strings. However I'm afraid this may end up being too much engineering for me.

Projection mapping on models i was thinking of using either fungi (gills, voronoi patterns) or anatomy for visual direction.